Gateway Football League Rules

 

 

Rule 1: The Game, Field, Players and Equipment

Section 1: The Game

Art. 1: 8 minute quarters. 10 half time (7 minute break, 3 minute warm-up)

Art. 2: Ready for play clock, 2nd and 3rd grades is 40 seconds; 4th - 8th grades is 25

             seconds. 

Art. 3: Extra points. 1 point for a successful run or pass, 2 points for a successful  

            Kick.

Art. 4: Mercy Rule: If a team is up by 25 points in the 2nd half it will result in a   

             continuous clock. If the spread goes less than 25 points in the second half it

             goes back to regular timing. When the continuous clock is in effect and after

             a score and try by the winning team, the losing team will put the ball in play

             at their 40 yard line. If the losing team scores they kickoff.

Art. 5: Tie Breaker: Each team gets four downs starting at the ten yard line. Your

             series ends if you score, or turn the ball over (fumble and the other team

             recovers or throw an interception). An extra point try should follow a

             touchdown. Field goal attempts are part of the tie breaker. If the score is

             still tied after each team has had the ball for a series, then the game is over

             and it is recorded as a tie. If it is a play-off game the tie breaker rule will

             continue until one team wins. Each team shall be permitted one timeout

             during each overtime period. Time outs DO NOT carry over from the regular

             game or from one overtime period to the next.

Art. 6: 13 Point Scoring System. The most points a team can accumulate in a game

             for the standings is 13 points. If the score is 25 to 0, the winning team gets

             13 points and the losing team gets -13 points. If the score is 21 to 14 then

             the winning team gets 7 points and losing team gets -7 points.

  • Forfeited games are 13 points
  • Tie games are 0 point
  • Overtime games are 1 point

      

    Section 2: The Field

    Art. 1: All fields must be marked according to the (NFHS).

    Art. 2: The fields must be roped off from the 15 yard line to

                15 yard line and 10 yards for the side line.

    Art. 3: Grass must be cut and field line visible

    Art. 4: All fans must stay behind the ropes (no fans in the end zone area). If using a

                 high school field then all fans must be in the stands.

    Art. 5: All fields must have a working clock that is visible to the officials.

    Art. 6: Chains and Down Marker are on the home side of the field. 

    Art. 7: All fields must be ready for use one hour before the game.

     

    Section 3: The Players

    Art. 1: All players must be certified by the (GFL) Gateway Football League.

    Art. 2: Roster: Maximum of 35 players, minimum of 15 players (at last certification

                 date).

    Art. 3: All players must have a valid (GFL) I.D. Card

  • 10 minutes before the start of the game or the start of the 4th quarter of the previous game ID cards must be checked by both teams. If a player is not present for the pre-game I.D. check or player does not have an I.D. card they will not be allowed to play.
  • Any game that an ineligible player participated in will be a forfeit.

 Art. 4: Grade, Weight and Helmet Stripes

  • Stripe must be ½ - 2 inches wide orange electrical tape and run from ear hole to ear hole, unless the helmet has a decal, then it runs from decal to decal across the top of the helmet, and along the bottom of the back of the helmet.
  • Any player can punt or kick the ball but may not advance or line up in a position to advance the ball when on offense if he is a restricted player.
  • Ball carrier weights

                                                      Striper                 Restrictive Position

               2nd Grade

               75 lbs. and under                No                       None 

                  76 lbs. and over                  Yes                      Cannot play offensive back or end  

               3rd Grade

               85 lbs. and under               No                        None

                  86 lbs. and over                 Yes                       Cannot play offensive back or end

               4th Grade        

            95 lbs. and under              No                        None

                  96 lbs. and over                 Yes                       Cannot play offensive back or end

               5th Grade

                  105 lbs. and under            No                        None

                  106 lbs. and over               Yes                       Cannot play offensive back or end

                  6th, 7th and 8th Grade   

                  No Weight Limits              None                    No restrictions

 Section 4: The Equipment

Art. 1: Jerseys Colors: Opposing teams must have conflicting color jerseys. If they

            both have the same color the home team must change or wear pennies of a

            different color.

            Jersey numbers: The player’s jersey number will not restrict him to a certain

            position as stated in NFHS rules.

Art. 2: Footballs: The home team is required to supply the game ball and both teams

            use the same ball. The visiting team may choose to use their own ball.

            Leather and composite balls are acceptable. The stripes and color of the

            stripes DO NOT have to conform to the NFHS rule.  

            Ball Sizes: Must be made for Pee Wee, Junior and Youth sizes and marked

            accordingly. They need to be made by Champ Pro, Nike, Rawlings, Spalding,

            Wilson, Under Armor, Riddell, Baden, McGregor, Adidas, Mikasa and

            Champion.

            2nd, 3rd and 4th grades: Pee Wee

            5th and 6th grades: Junior

            7th and 8th grades: Youth or High School

Art. 3: Helmet Stripes: Stripe must be ½ - 2 inches wide orange electrical tape  

       and run from ear hole to ear hole, unless the helmet has a decal, then it  

       runs from decal to decal across the top of the helmet, and along the

       bottom of the back of the helmet.

 

Art. 4: Coaches Field Equipment: Communication devices are allowed.

             See Rule 1-6, Art 1, 2 in the NFHS Rule book.

  • Exception: grades 2-4, where the coaches are allowed on the field of play during a live ball play they may not bring any Communication Devices on the field of play.

    Art. 5: Filming of Games: the filming of games should be done from the stands or

                 the Press box (if available), end zones etc. If there is an area that is

                 designated for filming you must film with in that area. 

     

    Rule 2: Guidelines for 2nd and 3rd Grades

    Art. 1: The ready for play clock is 40 seconds.

    Art. 2: Two coaches will be allowed on the field to help line the players up, then

                 they need to return to their sidelines during the play. Once the quarterback

                 starts his cadence the coaches must stop coaching and head for their

                 sideline. They need to be within 5 yards of their sideline at the snap of the

                 ball. The coach is on the side of the field with the Chains and Down Marker,

                 must do his best to stay out of the way of the official working that sideline.

                 If the coach participates in the play by coaching, directing/moving players it

                 will be a (Live Ball Procedure Penalty). The opposing team can take the

                 result of the play or have the down replayed. 

    Art. 3: Punts, Field Goals and Kicks for an extra point are dead (No Rush). The ball

                 must be kicked within 25 seconds of the snap and between the offensive

                 tackles.

    Art. 4: The snapper must snap the ball between his legs on all kicks.

    Art. 5: All offensive lineman must remain in a two or three point stance until the

                ball is kicked. (no laying on the ground during an extra point kick)

    Art. 6: NO BLITZ RULE (Also known as the 6 in 5 rule).  All interior lineman (anyone

                 inside/between the ends and within 5 yards of the line of scrimmage must

                 be in a three point stance at the snap. If you bring a player up at the last

                 minute he must get set before the ball is snapped. He cannot be running up

                 to the line of scrimmage when the ball is being snapped (Blitzing). The end

                 players do not need to be in a three point stance, but must be set. This

                 includes all players within 5 yards of the line of scrimmage.

  • Maximum of six (6) defensive players within 5 yards of the line of scrimmage. All other players must be 5 yards from the line of scrimmage at the snap. If the ball is at or inside the defense team’s 5 yard line the rule does not apply.       

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed. 

     

    Art. 7: Illegal formation, Striper: Any Offensive player that is designated a striper

                cannot line up in a position to advance the ball (Backs and Ends).

                Exception: This rule does not apply during a dead ball kick.

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed. 

     

    Rule 3: Guidelines for 4th Grade

    Art. 1: One coach will be allowed on the field to help line the players up, then

                 they need to return to their sidelines during the play. Once the quarterback

                 starts his cadence the coaches must stop coaching and head for their

                 sideline. They need to be within 5 yards of their sideline at the snap of the

                 ball. The coach is on the side of the field with the Chains and Down Marker,

                 must do his best to stay out of the way of the official working that sideline.

                 If the coach participates in the play by coaching, directing/moving players it

                 will be a (Live Ball Procedure Penalty). The opposing team can take the

                 result of the play or have the down replayed. 

    Art. 2: Punts, Field Goals and Kicks for an extra point are dead (No Rush). The ball

                 must be kicked within 25 seconds of the snap and between the offensive

                 tackles.

    Art. 3: The snapper must snap the ball between his legs on all kicks.

    Art. 4: All offensive lineman must remain in a two or three point stance until the

                ball is kicked. (no laying on the ground during an extra point kick)

      

    Art. 5: NO BLITZ RULE (Also known as the 6 in 5 rule).  All interior lineman (anyone

                 inside/between the ends and within 5 yards of the line of scrimmage must

                 be in a three point stance at the snap. If you bring a player up at the last

                 minute he must get set before the ball is snapped. He cannot be running up

                 to the line of scrimmage when the ball is being snapped (Blitzing). The end

                 players do not need to be in a three point stance, but must be set. This

                 includes all players within 5 yards of the line of scrimmage.

  • Maximum of six (6) defensive players within 5 yards of the line of scrimmage. All other players must be 5 yards from the line of scrimmage at the snap. If the ball is at or inside the defense team’s 5 yard line the rule does not apply.       

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed. 

     

    Art. 6: Illegal formation, Striper: Any Offensive player that is designated a striper

                cannot line up in a position to advance the ball (Backs and Ends).

                Exception: This rule does not apply during a dead ball kick.

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed. 

     

    Rule 4: Guidelines for 5th Grade

    Art. 1: Punts, Field Goals and Kicks for an extra point are dead (No Rush). The ball

                 must be kicked within 25 seconds of the snap and between the offensive

                 tackles.

    Art. 2: The snapper must snap the ball between his legs on all kicks.

    Art. 3: All offensive lineman must remain in a two or three point stance until the

                ball is kicked. (no laying on the ground during an extra point kick)

    Art. 4: NO BLITZ RULE (Also known as the 6 in 5 rule).  All interior lineman (anyone

                 inside/between the ends and within 5 yards of the line of scrimmage must

                 be in a three point stance at the snap. If you bring a player up at the last

                 minute he must get set before the ball is snapped. He cannot be running up

                 to the line of scrimmage when the ball is being snapped (Blitzing). The end

                 players do not need to be in a three point stance, but must be set. This

                 includes all players within 5 yards of the line of scrimmage.

  • Maximum of six (6) defensive players within 5 yards of the line of scrimmage. All other players must be 5 yards from the line of scrimmage at the snap. If the ball is at or inside the defense team’s 5 yard line the rule does not apply.       

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed. 

    Art. 5: Illegal formation, Striper: Any Offensive player that is designated a striper

                cannot line up in a position to advance the ball (Backs and Ends).

                Exception: This rule does not apply during a dead ball kick.

                Penalty: (Live Ball Procedure Penalty). The opposing team can take the

                                result of the play or have the down replayed

    Rule 5: Miscellaneous Rules

    Art. 1: Forfeits: Will result in a fine equal to the value of the officials pay for that

                 game. Any other suspensions and or fines will be reviewed by the GFL

                 executive board.

    Art. 2: Post Season Playoffs

                Tie Breaker Procedure

    1. Overall Record. Best % of wins: 7-1 (88%) is better than 6-1 (86%) or 4-3 (57%) is better than 4-4 (50%).
    2. Head to head record. Only works when comparing two teams.
    3. Record against common opponents
    4. Scoring system against common opponents
    5. Total Scoring system
    6. Playoff Game. Only applies when there are two teams and only to determine a place in the playoffs. Example: two first place teams 7-0 in the same division.
    7. Coin toss (three teams). Three coins, odd man out. The remaining two teams will play a game to determine a place in the playoffs, same as (6).

       

  • If three or more teams are tied and one team has lost to both of the other two, that team is automatically removed from consideration. Or, if one teams has beaten both the other teams then that team makes it in and the remaining two teams will go back to (2) Head to Head record and proceed through the Tie Breaker Procedure.
  • When three or more teams are tied and no team is eliminated due to the above (*) you must determine who the top seated team is by using the Tie Breaker Procedure which in this case starts at (3) Record against common opponents. After the top team is determined then take the remaining two teams and go back to (2) Head to Head record and proceed through the Tie Breaker Procedure.

Art. 3: Super Bowl Playoff Weigh-ins

  1. If a player does not make weight he must play a restricted (striped) position.
  2. All non-striped players within 10lbs. of the running weight will be weighed before playoffs.
  3. The rule does not apply to the 6th, 7th and 8th grade divisions
  4. There will be one weigh-in dated for playoffs.
  5. The weights for the playoffs are as follows.

                                   2nd Grade      83lbs.

                                   3rd Grade      93lbs.

                                   4th Grade     103lbs.

                                   5th Grade     113lbs.

 

 

Football Rules

GFL follows national high school rules

Noisemakers:

In an effort to have the best environment for all teams to compete with the least distractions, the GFL Board has deemed that noisemakers of all kinds are not to be used during GFL games. This rule was made necessary due to rude, loud and disruptive behavior by some people. We ask all organizations to please remind their coaches and families of this restriction and to please respect each other at all times during our league functions.

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